Super Mario Bros. 3 – Memorable Levels

Today, I’m taking a look back at my favorite video game of all-time, Super Mario Bros. 3. In particular, I’m revisiting three of my favorite and most memorable levels. Just a note, though: Even though SMB3 was first a NES game, the videos included here are from the SNES version as seen in Super Mario All-Stars.

First up is World 6-5. Located midway through the ice world, this level seems to be an endless loop of Buster Beetles and ice blocks initially. Those ice blocks are ultra cool though, in more ways than one, as you can pick them up and throw them at enemies. Even if you miss, they keep sliding until they hit something and break. But still, the numerous Buster Beetles can be tricky to deal with in here. There is a small room that has renewable power-ups, and it’s there for a reason: You need to be raccoon Mario (or have other means of flight) to finish the level. A lone Koopa Troopa must be stomped on and his shell flown up through a certain hole in the ceiling to clear a path to the ending. This was the type of level that may have been confusing at first, but it’s very rewarding when you figure it out.

Next up is World 5-3. It is the only level in the game that has a rare power-up known as Kuribo’s Shoe. Some Goombas in this level will be wearing the powerful shoe, and you have to hit the blocks they’re standing on from underneath to defeat the Goombas. Once you do that, you’re free to hop right into the shoe and get stomping! With the shoe, you can jump higher and safely walk across Munchers. Not only that, but you can stomp on Spinys and piranha plants to defeat them! How cool is that? Kuribo’s Shoe makes this level unique and lots of fun. Unfortunately, once you clear this level, you’ll never see it again for the rest of the game.

And last but not least is the first fortress in World 7. The main point of interest in this level is the huge room made up almost entirely of gold bricks. Hidden amongst them is a P-switch that turns all those hundreds of gold bricks into coins! You can run and jump through them for lots of 1-ups! Even better, the room resets when you leave and re-enter it! So you can rack up tons of extra lives by doing this over and over. And if all that wasn’t cool enough, a secret door revealed by the P-switch leads you to a room where you can grab a Tanooki Suit!

So those are three of my favorite and most memorable levels in Super Mario Bros. 3. What are yours?

Final Arkham City Blog Entry

It’s been quite a while since I last updated my progress in Batman: Arkham City: Armored Edition for Wii U. I beat the main story mode back in April, but I’ve still been playing the game off-and-on, trying to grab more of the collectibles in the game. Soon after starting up tonight, I switched to Catwoman to collect some of her items.

batman-6713-1I went down into the sewers to grab some of her Riddler trophies and of course, beat up some thugs along the way. When I was done, I switched back to Batman.

batman-6713-2I scoured the city for Riddler trophies, riddles, and anything else I could find that still needed to be done. I also went into the steel mill to destroy a bunch of those talking Harley Quinn statues. Even though they had shown up on the map as destructible items, I previously didn’t know how to destroy them. Punching them didn’t work, Batarangs didn’t work, even explosive gel didn’t work. But I figured out you have to use the remote electrical charge on them.

batman-6713-3At this point, I think I’m pretty much done with as much as I’m going to do, and this will probably be my last blog entry about the game. I’ve actually only completed 64% of everything altogether, but a lot of the remaining stuff is either quite tricky to accomplish (like some of the later augmented reality training tasks), more trouble than it’s worth, or in modes that I don’t really enjoy playing (Riddler’s Revenge). But I did complete 9 of the 12 side missions, I collected 282 of the 400 Riddler secrets, and I got all of the WayneTech upgrades.

According to my Wii U daily log, I’ve put a total of 62 hours into Batman: Arkham City: Armored Edition. It’s been my most-played Wii U game, and I also consider it the best Wii U game I’ve played so far. But I think it’s time to move on to something else. There is another Batman game, Arkham Origins, coming out in October. Depending on how it turns out, I may buy it as well.

More Kirby’s Adventure

Most of my gaming time has been going to Animal Crossing: New Leaf lately, but tonight I made some time to play Kirby’s Adventure on the Wii U Virtual Console.

Kirby's Adventure screenshotTonight I completed the fourth and fifth worlds (Grape Garden and Yogurt Yard) and I made it partially through the sixth world (Orange Ocean). Each world has 5-6 levels, plus some bonus mini-games where you can earn extra lives or power-ups. I think I’ve mentioned this before, but I really like how the graphical style and color scheme changes multiple times within individual levels. Each room has a unique look. It’s a nice contrast to a lot of other NES games, where every level in a world looks exactly the same.

Kirby's Adventure screenshotThe game is still fairly easy overall, except for some of the boss fights. Kracko, the boss of the fourth world (Grape Garden) gave me a whole lot of trouble. Kracko is basically a cloud that has a giant eye. It chases you up a long vertial section, where you have to keep avoiding it, before you can get to the actual battle. It attacks with lightning and it’s quite tricky to beat. By contrast, the fifth world boss (Heavy Mole) is a digging machine that was very easy to beat:

Kirby's Adventure Heavy Mole boss screenshotI’m getting close to the end of the game, so I probably won’t post about it again until I’ve beaten it. I’ll see you next time.