It had been a while since I played Pikmin 3, so I decided to continue my adventure tonight. Just to be clear though, don’t mistake my long gaps without playing to mean that the game isn’t good; in fact, it’s great so far. Anyway, it was Day 6 for me, and I headed off to the Distant Tundra area. As our ship descended, we hit a rock and Brittany fell out of the ship. So once again, Alph and Brittany were separated. It felt like a cheap plot device, but it allows Brittany to discover the yellow Pikmin. Yellow Pikmin are lighter and can be thrown farther, but they can also conduct electricity.
Brittany begins the level in a cave. The first main goal of the level is to reunite Alph and Brittany. Both of them must find pieces of a bridge and have their respective Pikmin build their half of the bridge. But the Distant Tundra is a large level, and each character’s bridge pieces are scattered in different locations. There is a spot where the river that separates them isn’t very wide, and the characters are able to toss Pikmin across to the other.
Of course there are enemies to fight, and you need to keep recovering fruit as well. But I didn’t reunite the two explorers until my third day in the tundra. But once I had the bridge built, it was much easier to navigate around the level.
I’m having a blast just exploring and finding new areas. I’m also really liking the map on the Wii U gamepad. You can scroll the map to see where you need to go, and it automatically pauses the action when you do. You can direct a group to go to a certain area automatically, and it’s very helpful when you’re multitasking with two different groups. I’m already looking forward to the next time I play it.