I resumed playing Super Mario 3D World in World 6, the cloud world. It starts off with World 6-1: Clear Pipe Cruise. The level has a lot of clear pipes which you must navigate through. Often, there will be enemies moving through the pipes also, so you’ll have to make sure your timing is good. The level is a bit easy and plain, but it’s not a bad start to the world.
Things get more exciting in World 6-2: Spooky Seasick Wreck. The level takes place on a haunted airship that constantly sways from side to side. Part of the level takes place inside the ship. where there are some flooded cabins and some ghosts. But most of the action takes place on the outside of the ship, where “bullies” will charge at you and try to knock you off the ship. You’ll have to give them a taste of their own medicine.
World 6-4: Deep Jungle Drift is one of those levels where you’re on a log raft that flows through the poisonous waters of the jungle. The raft keeps moving constantly, so you can’t be too slow overcoming the obstacles in the stage or else you’ll be left behind. I found myself switching the camera angle a lot in this level. Some parts are easier with the side view, but you don’t get to see what’s coming up next if you use it for too long. This was not one of my favorite levels.
World 6-5: Ty-Foo Flurries has some ice-skating areas where you can again stomp a Goomba to take its ice skate. I like to call it Kuribo’s ice skate. Using those things is just pure fun, although there’s only a (relatively) small area of ice to use it on. But the “star” of this level has to be the enemy known as Ty-Foo. These overgrown clouds with sinister eyes and soft-serve heads will blow strong gusts of wind. They can easily blow you off of whatever platform you were standing on, so you have to be extremely careful around these airheads.
In World 6-6: Bullet Bill Base, you’ll be climbing a tower as Bullet Bills shoot out from almost everywhere you look. There are floating clouds and other platforms you can use to climb up, but the cat suit (with its climbing ability) is particularly helpful here.
World 6-7: Fuzzy Time Mine has you rushing up through a mine shaft as a horde of fuzzies chases after you. The scrolling is forced, which emphasizes the need to hurry your butt up.
After a regular boss fight in World 6-Tank, there’s another boss fight looming in World 6-C. This time you’re fighting Motley Bossblob, a court jester who becomes huge before breaking into dozens of blobs of liquid metal.
Overall, World 6 was enjoyable, but it wasn’t my favorite world. Next time, I’ll be heading off to the seventh world, which is actually called World Castle instead of World 7. It looks to be a hot and fiery place.