I continued my game in the third bonus world, World Flower. Just like World Mushroom before it, there are no stamps to collect in any of these levels.
World Flower-1: Switch Shock Circus has a bunch of switches that you must step on to change them from blue to yellow. All the while, the fizzlits (zappy blob enemies) are out to get you, as are some hammer brothers. This isn’t a level you can rush through, but if you take your time and walk carefully, it’s not that hard to clear.
World Flower-2: Floating Fuzzy Time Mine is a forced-scrolling level in which you must continually make your way upwards to escape the swarm of black fuzzies. You’ll need to swim through moving water cubes and avoid spike blocks as you ascend the stage. Some spinies can also be found in the upper parts of the level, many of them waiting just off-screen to attack you when you’re busy evading spike blocks. This level is quite a challenge just to get through, but the difficulty of the third star puts this stage over the top. One of the more frustrating levels in the game. I am definitely not a fan.
World Flower-3: Piranha Creeper Creek After Dark features rotating platforms and piranha creepers (the piranha plants that can extend out of their pipes). Just completing this stage can be a challenge, but getting the green stars is especially difficult. Each section of the level has a series of torches that need to be lit. The second star, in particular, will require you to make some tricky jump-and-shoot moves, while avoiding enemy fire and flying parabones, and being careful not to fall into the lake of poison. This is quite a challenging level.
World Flower-4: Faster Fort Fire Bros. features a return to World Castle-1, but with an extreme time limit. You have only 30 seconds to complete the level, although you can (and must) pick up clock icons along the way to extend your time. The short time limit doesn’t give you a lot of time for exploration, so even finding all of the green stars can take numerous attempts. It’s a challenge, but it’s not as frustrating as the previous level.
World Flower-5: Sprawling Savanna Rabbit Run has you returning to the huge, open grasslands where you chase bunnies. With the need for speed here, you’re going to want to use Toad. This is an easy, relaxing stage where you can take your time (when you’re not chasing bunnies). It provides a nice diversion from the rushing and frustration found in the other levels of this world.
World Flower-6: Shiftier Boo Mansion is a ghost house devoid of color. It’s all black-and-white in here as you ride conveyor belts and avoid the many big Boos. Much of what you see here isn’t real; there are phony flagpole exits and 1-ups. The real exit is a bit tricky to find, but otherwise this level is a ghostly breeze.
World Flower-7: Pipeline Boom Lagoon takes place primarily underwater, and you’ll be using the cannon box power-up to shoot cannonballs. I didn’t have much trouble here, as the middle stages of World Flower are significantly less challenging than the first few.
However, the difficulty ramps back up in a big way with World Flower-8: Blast Block Skyway. It’s a remake of World 4-3: Beep Block Skyway, but it’s much more difficult this time around. The pink and blue blocks still alternate; one will be solid when the other turns into just an outline. But they now switch at a rapid pace, pretty much faster than you can jump. This level has a lot of coins in it, so you’ll be earning some 1-ups. But if you’re like me, you’re going to be burning through them just as fast. I lost a lot of lives here. It’s the type of level that once you finish, you never want to see again.
World Flower-9: Tower Sunshine Seaside is a very odd, but beautiful, stage. Taking place on a gorgeous beach with the sun glimmering off of waves, you have to defeat several Fire Bros. to open the path to the goal. But those Fire Bros. are standing on top of extremely tall towers of Goombas! You only have 100 seconds to clear the level, but extra time icons are scattered around the level. Plenty of power-ups can be found here as well. It’s a bit of a challenge at first, but it’s a fun challenge. This is a unique and enjoyable level. Once again, you may want to use Toad here.
World Flower-10: Honeycomb Skyway provides a return to the top-down futuristic honeycomb seen in World Star-6. Boomerang suits located here let you shoot boomerangs at the piranha plants and other enemies as you make your way through the level. It’s an easy level; you just have to be patient enough to wait for your platforms to appear before going through any pipes.
World Flower-11: Spiky Spike Bridge Sneak has a series of spiky bridges (as the name implies), but there’s a twist this time. The spikes on most bridges here are only activated when you’re spotted by a giant spotlight. So you definitely want to avoid it as much as possible. The first half of this level is a breeze, but it gets trickier in the second half. It’s still not a bad level, though.
World Flower-12: Boss Blitz has you fighting five previous bosses all over again. You can fight them in any order you want, but you have to beat them all on one life of course, and you only have 500 seconds for the whole ordeal. And once you do beat all five, you then have another boss to defeat! The ridiculous time limit is the only thing that provides a challenge here; you have to learn how to beat these bosses very quickly to have a chance.
Here is a gameplay video of Boss Blitz.
Once I wrapped up those twelve levels, I unlocked the final world: World Crown. I’ll be headed there next time, so please join me again!