TotK #6 – Water Temple

After meeting up with King Dorephan in a secret location, his assistant Muzu called me a liar for saying I saw Zelda vanish into thin air. But then just a few seconds later, he himself said he saw Zelda disappear as well! I don’t care if he is an old geezer of a fish, I wanted to slap him upside the head with a big tuna.

Muzu: You expect us to believe that Princess Zelda simply disappeared, just like that. Do not sully our ears with your lies!
How can I lie? I don’t even speak! 😉

The next series of events led to me a fishy island in the sky, down to a location under a lake, and then back into the sky where there was lower gravity and floating water bubbles I could use as transportation.

Floating in a water bubble in The Legend of Zelda: Tears of the Kingdom.

With Sidon at my side, I made my way up and eventually reached the Water Temple. It’s a wide open area, made up of a few floating islands, and each area has a water faucet you must turn on, to wash away the sludge.

The Water Temple in Zelda TOTK.

Unlike the Fire Temple, navigation is not a problem here; it’s easy to get around. Each faucet has a puzzle, but they’re not interconnected. (They don’t flow together.) It doesn’t really seem like one cohesive temple as much as just three or four shrines combined. Some of the puzzles seemed much like ones in previous shrines too, so this was not the most challenging dungeon.

A gear puzzle in the Water Temple.

But the most disappointing part of all was the dungeon boss. After fighting huge creatures in my previous two temples, this boss was a scrawny little guy that I beat on my first try. I know not every boss can be epic, but this battle was really underwhelming for a Zelda game.

With that done, the sludge stopped falling onto Zora’s Domain, and there were some significant happenings that I won’t spoil in the blog. I also obtained Sidon’s special power that I can use at any time.

One random thing I enjoyed is that this guy Cleff kept making crab puns. 🦀

Cleff: You really helped us out of a pinch! Anyhow, if you see something you like, please just crab it from the table.

After briefly walking through the Akkala Citadel Ruins, I visited the East Akkala Stable. This guy was telling me about a “horse god,” and then he suddenly stopped talking because he remembered he had buns to sell. 😆

Khini: That's all for me. I've got buns to sell. Later, pal!
This is how I’m going to start ending every conversation. 😛

I found a shrine nearby, and it made me curious when I saw the shrine’s subtitle/hint was “Courage to Pluck.” 😆 But it had a puzzle that was literally a Jenga tower!

Links plays Jenga in The Legend of Zelda: Tears of the Kingdom (TOTK).

After that, I wanted to head over to the Akkala Ancient Tech Lab to get the Sheikah Sensor (or whatever it’s called this time around). But when I got to the lab, I saw the area was taken over by the Yiga Clan! After defeating the fighters, I did rescue someone inside…but it wasn’t Robbie. So I didn’t get the Sheikah Sensor yet; I was quite disappointed.

I found a Stone Talus on the North Akkala beach nearby, but it kept kicking my butt. Even with ten hearts now, I’m still getting one-hit killed by some of these enemies! It’s frustrating, and really annoying. I know I probably need to find some better armor somewhere.

I stopped here for now, but there is much more to be done next time. Here is a look at my latest stats.

My TotK stats as of August 10th, 2023.

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