Replaying Castlevania IV

Halloween is here, and I’ve been replaying (Super) Castlevania IV over the past several days. I’ve beaten the game years ago, and replayed parts of it many times over the years (often around Halloween), but this might be just the 2nd time I’ve fully played through the entire game. Since I got the SNES Classic not long ago, I figured this would be the ideal game to play.

The early levels are quite familiar to me, and easy to breeze through. My favorite level of all is the cavern in Stage 3.

I absolutely love the music in this game. In fact, I’m playing the video above now just to hear the music as I type. 😀

Stage 4 is also home to some very memorable levels. The first level here (4-1) has skulls on the wall that turn to follow your movement. Even though you can’t kill them or interact with them, I always thought that was a cool detail.

Stage 4-1 of Castlevania IV.

Stage 4-2 uses Mode 7 graphics to make the entire level rotate as you hang by your whip. The next level, Stage 4-3, puts you in a large cylindrical room that rotates as you play. It’s a very cool effect, although it can be distracting if you’re playing it for the first time.

The cylindrical, rotating room in Stage 4-3 of Castlevania IV on SNES.

Stage 6-1 features some huge chandeliers that swing from side to side. You have to jump across them, and then onto more chandeliers. Konami took advantage of some SNES hardware features to make some really unique levels in this game.

Simon Belmont jumps on a huge chandelier in Stage 6-1 of Castlevania IV on Super Nintendo (SNES).

As I progressed through Stage 6 and into Stage 7, the levels were less familiar to me. Most of the previous times I’ve played through this game (at least in recent years), I’ve only played through the first several levels. Often I’d stop after Stage 4 or 5. So I had forgotten about the paintings in Stage 7-2; they’ll grab you by the neck!

A painting grabs Simon Belmont by the neck in Castlevania IV.

I also enjoyed the music in this stage, and it likely has been years since I’ve heard it.

Things were going smoothly until I reached Stage 8. The levels here (8-1 and 8-2) have various types of dangerous spikes. Some are on moving platforms, some swing from side to side, and some fall from the ceiling. But they all have one thing in common: They will kill you in one hit. What makes it even worse is that the hit detection seems a bit unfair.

I died many times in this stage, and had to continue quite a few times as well. Even though the SNES Classic has save points, I don’t want to abuse that feature. I wanted to get through the stage legitimately, and eventually, I did. 😛

As a reward for completing that tough stage, you go on to Stage 9…one of my favorite stages in the game. It’s a beautiful, colorful stage, littered with piles of gold and treasure chests everywhere. Ghosts rise to the ceiling endlessly (they can’t hurt you), and gold nuggets spring up like popcorn every time you walk over a treasure chest. It’s a fun, playful level that’s such a stark contrast to Stage 8 before it.

The gold-filled Stage 9-1 of Super Castlevania IV.
Scrooge McDuck would enjoy a nice swim here.

Next up is Stage A, the clock tower, and then Stage B marks the final march into Dracula’s castle. It ends in a series of boss fights, which are challenging but not overwhelmingly difficult. Of course, it helps that each continue lets you resume at the boss you were fighting, rather than putting you back at the beginning of Stage B.

Fittingly, I beat Dracula (and the game) today, on Halloween. I’ve enjoyed my journey, and I may re-play this game again in the future, on some October night years from now.

I hope you’ve all enjoyed your Halloween and had a great time. 🙂

Just a couple of notes. I’ve added a new Halloween tag to this blog, for posts like this one. Posts near Halloween season that cover spooky-themed games like Castlevania, Doom, Haunted House, and more. Also, feel free to check out my page of Halloween game reviews.

Stardew Valley #10 – Help Wanted Ads

Time for another Stardew Valley entry. Just a note: I’m ditching the previous format I was using, where I made a separate section for every in-game day, even if not much happened. I think a standard paragraph format will flow better, and it shouldn’t look as awkward as some of those older entries.

It was storming pretty hard on the 13th day of summer, and I was almost afraid that I would get struck by lightning! But then again, that would pretty cool if I did. 😛

I headed over to the mine, and I made my way down to level 25 for the first time. I also found a dwarf scroll, which I took to the blacksmith the next day. That unlocked a new reward, a starfruit seed.

I went to the mine again, and I got down to level 29 this time. That’s when a bunch of evil butterflies started attacking me. My health was getting low, so I had to retreat and go back up. It wasn’t until I looked back at the footage I recorded that I realized I had actually unlocked the ladder down to level 30 as I was attacking the bugs! Oops!

Jeff runs from attacking bugs in level 29 of the mine in Stardew Valley.

In the community center, I donated a blueberry I grew to finish off the summer crops bundle. My reward was a quality sprinkler. This will come in handy, although I haven’t yet installed it. Completing the bundle opened up another scroll in the vault room.

On the 15th, I took a geode to the blacksmith for processing. It contained a nekoite, and I immediately took it next door and donated it to the museum.

I was a bit surprised to see some speech bubbles outdoors, when Alex and Lewis greeted each other as they passed by. That was kinda cool, though. It makes the village seem more alive, although I don’t think this is a very common occurrence.

Alex: Hi, Lewis! Lewis: Hi, Alex!

Outside of Pierre’s, I noticed a help wanted ad that said Clint was looking for six copper ores. I actually forgot who Clint was at first, haha. That’s what happens when you don’t play this game often enough. 😛

Once I realized Clint was the blacksmith, I tried to give him the ores. There was no special dialogue when I spoke to him, so I handed it to him like a gift. He took one said it made him depressed! This is what he asked for! What the heck?!

Clint: This makes me depressed.

It made no sense, so I actually Googled the problem. Apparently, Clint will only accept new copper ores…ones that you’ve picked up after accepting the quest. For one thing, why would it matter? And secondly, how would he even know when I picked them up?

I found another help-wanted ad by Pierre’s, and this one said a slime hunter was wanted to slay six green slimes in the mine. However, this one didn’t even say who was looking for the help! So I’m supposed to slay them, and then what?? Pierre sure didn’t say anything about it when I spoke to him.

Help Wanted - Wanted: Slime hunter to slay 6 green slimes in the local mine. -360g reward

I know this game was basically made by one person, and that alone is impressive…but sometimes it shows. The user interface can be confusing and clunky at times, and certain things aren’t explained well enough.

I bought the backpack upgrade while I was in the shop. I can now hold 36 different items instead of just 24. Finally! I had to give up so many items because that ridiculous limit, so this will help a lot.

So anyway, I got the copper ores for Clint, and let him examine them. I got 270g for completing the quest. I also slayed six new slimes for the other quest. After I collected them, my journal was updated to show that I was supposed to return to Lewis. So I took them to him and collected my reward.

I wrapped up my night with a visit to the saloon. I honestly haven’t been socializing with people very much, so at least I talked to a few people there. 😛

See you next time! Whenever that may be. 😂

BOTW #24 – Working on Side Quests

When I resumed my game of The Legend of Zelda: Breath of the Wild, I got to work on some remaining side quests. I began by following the Zora River to look for Fronk’s missing wife, but I got distracted when I ran into Finley.

Finley had a side quest of her own for me. She wrote a love letter, which she put in a canister and pushed into the river. My job was to follow the canister to see who ends up with the love letter. Unfortunately, the canister would often get stuck on obstacles. And if you lost sight of it, you had to start all over. It took me several tries (and much more time than I hoped), but I eventually completed the task and helped the couple get together.

Finley: Thank you so much for introducing me to my soul mate!

I then resumed my search for Fronk’s wife, and I found her on an island in Lake Hylia.

On Cape Cresia, I spotted a rainbow and stopped to admire it for a little while. For some reason, my GIF isn’t posting right now, but you can see it here.

I headed over to Palmorae Ruins, where I finally found the last monument shard I needed to complete a shrine quest. I’ve looked around for that piece many times before, and could never find it. But now, I found it without much trouble at all. Go figure.

Kneeling at the altar.

After a stop at the Great Fairy Fountain to enhance some clothing items, I went to Kakariko Village to play with Cottla. For some reason, I thought I had to play hide-and-seek with her. And I never found her before. But this time, there was an option to play tag instead. I caught her quickly to complete the side quest. My reward left me feeling salty, but it was good to clear a quest from my list.

Link receives rock salt as a reward for completing a side quest.

In Tarrey Town, I learned the recipe for monster cake. That was great news, because I needed that cake for another side quest. I made the cake, gave it to a relative of the person who needed it, and received a gold rupee (300 rupees) as my reward.

Then I went up to Goron City and started exploring from there. I soon found the Goron Hot Springs, where not everyone agreed about the spring being hot.

Grapp: (It's) lukewarm.

Another character there sent me on a new side quest. It was pretty easy to complete, although my reward wasn’t much more than a stick. 😛

In the Lost Woods, I used some Korok seeds to expand my weapon stash. I can now hold 20 weapons, and that is the maximum. Any future upgrades will have to go towards my bow or shield stashes.

Next, I decided to complete the Xenoblade Chronicles 2 side quest. I had to go to three locations and watch for a shooting star. Each shooting star was actually a glowing treasure chest that falls from the sky.

A glowing red treasure chest in The Legend of Zelda: Breath of the Wild.

I found Salvager headwear in the first one, and a Salvager vest in the second one. The third shooting star didn’t appear where I thought it would. The clue led me to the wrong place, but I eventually figured out the right place to go. The final one contained Salvager trousers. Here’s a look at the full outfit:

The Salvager outfit in The Legend of Zelda: Breath of the Wild on Nintendo Switch.

As I paraglided down from the mountain, my Sheikah sensor picked up a nearby shrine! It’s been a while since I’ve found a new shrine this way! I had to roll a giant snowball to gain entrance to it, and then I completed my 113th shrine. That seemed like a good stopping point, so here’s an updated look at my overall stats:

  • Completion percentage: 43.42%
  • Shrines: 113/120
  • Korok seeds: 253/900
  • Shrine quests: 37/42
  • Side quests: 67/77
  • Hyrule Compendium: 352/385

My progress has been slow, but I’m still having fun with the game. It’s just getting harder and harder to find new things. I think I will eventually buy the DLC for the game, but not just yet. I want to at least complete all of the shrines first.

I’ll see you next time. I’m hoping to post my next “Messing Around” video sometime in September.