Amiibo Festival – Other Modes

Today I’m taking another look at Animal Crossing: Amiibo Festival for Nintendo Wii U. I’ve already posted my impressions of the board game and the enjoyable Desert Island Escape mode (which I’ve recently finished), so now I’m going to discuss some of the other modes in the game.

Quiz Show

This mode is a quiz show where you try to correctly answer as many questions as possible in 90 seconds. Answering questions quickly will also give you a time bonus. The questions test your attention to detail in many aspects of Animal Crossing. You may be asked to identify a specific fish or other item, single out a real painting among several forgeries, or choose the missing item based on a size progression (for example, the third largest type of dragonfly).

Quiz Show in Amiibo Festival.The questions are asked on the TV screen, and the answer choices are displayed on the Wii U gamepad. Why can’t they both be displayed on the same screen? Having to constantly shift your gaze from one display to another seems completely pointless and only slows you down.

I actually expected to enjoy this mode a bit, but it was a disappointment. After playing it just a few times, I was ready to move on to something else.

Mystery Campers

This one-player game requires six Amiibo cards. After scanning them all in, four of those six villagers will hide in tents. Your job is to identify which villager is in which tent. Your first choice will be a complete guess, but you are told how many of your guesses are correct and how many are close (but not which ones are which). Using logic, the process of elimination, and a little guesswork, you can ultimately solve the puzzle.

The Mystery Campers mode in Amiibo Festival.Mystery Campers is a slower paced game that gives you time to think about your next move. While I appreciate the change of pace, it’s still not very enjoyable. And it’s annoying how you must re-scan each card for every guess that you make! You can’t just click the images of the cards that are already displayed on the gamepad.

Acorn Chase

In this one-player mode, you move three characters across a grid to collect the acorns and head for the exit. Three Amiibo cards are required, and you’ll be using them often…extremely often. In fact, for every single space that you move, you’ll need to scan a card. Each card will represent a direction. For example, you may need to scan Booker to move up, Drift to move right, or Rosie to move down. Those directions are not set in stone and they change each turn. So you will constantly be juggling your three cards around.

The Acorn Chase mode in Amiibo Festival.That may sound easy enough, but there are obstacles in your way. There are rotten acorns you’ll need to avoid, and there’s a time limit to keep you moving quickly. Also, a Cornimer car (from the hammer tours in New Leaf) will chase after you. If it catches you, it’s game over. After playing this mode twice, I have no interest in playing it again.

Customizing the Board Game

Even though this isn’t a gameplay mode, it is a cool feature that I haven’t discussed before. You can use an Amiibo card to add a villager to the board game. You can choose from the locations marked with a red signboard, and the villager’s house will appear and he/she will now live in that spot on the board. It may not be a super useful thing, but it is a nice addition to be able to have your favorites nearby each time you endure play the board game.

Drift moves into town.But adding villagers isn’t the only way to customize the board. You can also add features, which generally consist of one or more PWPs (public works projects). You can add them where you see green signboards. I added the “illuminations” feature, which consists of an illuminated arch, illuminated heart, and two illuminated trees.

Illuminations feature PWP in Amiibo Festival (GIF).Each one will cost you some Happy Tickets (usually three of them). In addition to the illuminations, I also added a pool, a lighthouse, and a wheat field to my board.

Resetti Bop

This mode resembles the Whack-a-Mole games you may see at arcades. In those games, you use a toy hammer to hit a mole each time it pops up. But in Amiibo Festival, that mole is Resetti and you swing the hammers by scanning Amiibo cards. Much like in Acorn Chase, you will be scrambling to quickly scan the correct card at the correct instant.

Resetti Bop. Also, you need to pay attention to the rock-paper-scissors icons. If you smack the wrong one, you’ll actually lose points. Not to mention, scanning the cards is a tricky thing to begin with: They don’t always scan quickly if they’re not in just the right spot on the gamepad. A fast-paced game like this really needs button controls. This is just one of many poor design choices Nintendo made in Amiibo Festival.

Balloon Island

In this game, you drop a villager into a field of balloons above a floating island. Each balloon your character pops on the way down will score you points, and he/she will bounce off of the balloons repeatedly. The object is to score as many points as possible and then land safely on the island, which floats from side to side beneath you.

The Balloon Island mini-game in Amiibo Festival.The games are quick and easy, but the main problem is that it’s not really interactive. Sure, you can choose when to drop the villager, but that’s it. It’s all about finding the best time to drop the animal. Like most of the modes, this is not very fun to play.

Everything Else

There are two other mini-games, Fruit Path and Amiibo Card Battle, that do not have single-player modes. I have not played these games yet, although I will be sure to at least try them before writing my eventual review of Amiibo Festival. But based on the rest of the game, I’m not getting my hopes up.

Check the latest prices for Amiibo Festival or buy some Amiibo cards.

Splatoon – 4 Kill Combo (Blackbelly Skatepark)

I normally use the Aerospray RG weapon in Splatoon, but last night I played using my old favorite, the Krak-On Splat Roller. In one of the matches, I managed to score a 4-kill combo (a quad kill) on the Blackbelly Skatepark map. Here’s a video of that battle:

If you’d like to see more of my kill combos, check out my 4 Kill Combo in Moray Towers video or a video full of triple and quad kills in my Kill Combo Compilation. In fact, I’ll have a new combo compilation coming out soon. If you’d like, subscribe to be notified of each new video.

Zelda LTTP: Master Sword

It’s been a very long time since my last Zelda: Link to the Past blog entry, but I just spontaneously got the urge to play it today. When I left off last time, I had just acquired the third pendant up on Death Mountain. So now, I was headed off to the Lost Woods in search of the Master Sword. The journey into the misty Lost Woods is one of the most memorable parts of the game for me.

Animals in the Lost Woods (GIF).The three pendants allowed me to pull the Master Sword out of its resting place. Sahasrahla immediately contacted me telepathically–I’m surprised I get any reception at all this deep in the woods! He told me that the sword makes evil retreat; it apparently has the same effect on fog.

Grabbing the Master Sword. (GIF)On my way out of the woods, Sahasrahla contacted me again trying to sell me life insurance. He told me to hurry back to the sanctuary, because soldiers were there! I rushed back as soon as I could. Actually, that’s not entirely true. I stopped to talk to some lumberjacks and then I robbed their home. But in my defense, it was a quick robbery.

Once I got to the sanctuary, I was told that I was one second too late. Maybe if Sahasrahla didn’t keep calling me every minute, I could have saved his butt!

Link! You are a second too late. I have failed Zelda.He told me that the soldiers have taken Zelda. So I went back to the castle, broke the seal on roof, and tracked down the wizard Agahnim. I arrived just in time for a magic show! He levitated Zelda and then made her disappear! That was impressive, but I was hoping to see him pull a rabbit out of a hat.

Agahnim makes Zelda disappear!Instead, he made himself disappear. But I went up on stage and saw a trick door hiding behind a curtain. So that’s how he does it! He didn’t appreciate that I figured out his trick illusion. He was afraid he was going to be kicked out of the magician’s alliance! He was so mad that he wanted to fight me! He kept shooting magic balls at me, but I knew I had to use my sword to slap those balls right back to him.

Deflecting Agahnim's magic balls.He was swollen and bruised by the time I got done with him, but he wouldn’t admit defeat. Instead, he banished me to the Dark World! What a sore loser!

As soon as I arrived there, I had another call from Sahasrahla. Why did I ever give this guy my number? Anyway, he told me I had to rescue seven maidens who were also sent to the Dark World by Agahnim. I had to wonder…did they deflect his magic balls too? I guess losing battles to girls and elves must have really deflated his ego. Maybe he’ll have to try fighting some Smurfs next time.

My next destination was the Palace of Darkness. On my way there, I ran into my good old friend Kiki the monkey! I had to pay him 10 rupees just to get him to join me, but I knew it would be worth it in the long run. Once I got to the palace, I needed him to open the front door! But he demanded 100 rupees from me. At this point, I realized Kiki may not be the friend I thought. He only wants my money!

Kiki: Ki ki ki! If you give me 100 rupees, I will open the entrance for you!This dungeon has some tricky parts. You’re required to use switches, push statues, sprint across a falling bridge, and bomb holes in the floor to drop down to other areas.

Inside the Palace of Darkness.I remembered many parts of this dungeon well. But I still got stuck for a while, all because I failed to notice a bombable wall in one of the rooms with a teleport tile. But once I corrected that oversight, I was able to obtain the hammer and pound my way to the boss fight.

A mask-wearing boss.This Helmasaur King apparently thought it was Halloween or Mardi Gras, wearing a mask like that. Nothing a few bombs to the face can’t fix. But once the mask was gone, I saw why he needed it: He was hiding a big, nasty, green pimple on his forehead! Ew!

Fighting a boss in the Palace of Darkness.Once I used some sharp arrows to pop his zit, the monster was defeated and the first maiden was freed. She told me where the other six ladies were, so my map now shows the location of those dungeons. At this point, I ended my game for the night. I’ll be back for more, but I’m not sure when it will be.

One other note about this blog. I have gone back and tagged previous entries. Each entry’s tags will be visible on the side by the date, and there will generally be a link to all posts relating to a series (such as the Legend of Zelda tag) as well as one for that specific game–in this case, LTTP. This will make it easier to find previous posts. That’s especially helpful when I haven’t blogged about a certain game in a long time.