Dr. Luigi First Impressions

Nintendo recently announced their elite status rewards for Club Nintendo. Unfortunately, there are no physical rewards (like posters or CDs) this year, and all of the available options are downloadable games for Wii U or 3DS. Of the rewards I was able to choose from, Dr. Luigi was the one that stood out to me. It’s essentially the Wii U version of Dr. Mario, just rebranded for Nintendo’s “Year of Luigi.” And I’ve been a big fan of Dr. Mario for a long time, so the choice was easy. By the way, if you earned elite status at Club Nintendo, make sure you choose your gift by August 15th! (Note: This applies to North America. Other regions may be different).

Dr. Luigi Title ScreenDr. Luigi has four main modes and I’ll talk a bit about each one:

Retro Remedy

This is the classic Dr. Mario game you all know and love. Or at least, you should love it. Luigi drops colored pills (each with two sections, which may or may not be different colors) and you have to line up four colors in a row to wipe out each virus. Clear the stage of all viruses and advance to the next level.

Dr. Luigi - Retro RemedyOperation L

This new mode is played basically the same as Dr. Mario, except that the pieces dropped are blocks consisting of two pills stuck together (in the shape of the letter L). They appear in an ugly looking white outline box until they land, when the white box shatters and the two pills separate (when gravity allows).

Having pills in this shape will sometimes allow you to clear a virus using just one piece. But overall, the extra pills stuck together are more of a hindrance than a help. After you get over the novelty of having L-shaped blocks, it just feels like a slightly less enjoyable version of Dr. Mario.

Dr. Luigi - Operation LVirus Buster

This mode first appeared in Dr. Mario Online Rx on Wii. You could use the Wii remote to point at pills and drag them to where you wanted to put them. In Dr. Luigi, the object is the same, but you’re now using the stylus on the gamepad to drag the pills. It works well, and dragging them feels more natural than pointing the Wii remote. An interesting feature of this mode is that it lets you turn the Wii U gamepad sideways for a better, larger view of the playing area.

Dr. Luigi - Virus BusterOnline Battle

If you’re a Dr. Mario veteran like me, this is likely the main attraction: The ability to play Dr. Mario (oops, Dr. Luigi, excuse me) online against friends or random players. You can play Operation L or Retro Remedy, either one in classic or “flash” mode (where the object is not to clear all the viruses, but only the flashing ones).

When I tried to play Operation L, I waited a few minutes, but it didn’t match me up with anyone. Perhaps I’m not the only one that doesn’t care for that mode. When I chose Retro Remedy instead, I was matched up with another player fairly quickly. However, I noticed I was often paired up with players with a much higher rating than mine. Shouldn’t the game match up players with similar ratings? It doesn’t seem to. (Ratings start out at 5000, by the way).

drl-matchupOf course my rating is only so low because I’m new to the game. I generally beat the people with a similar rating to mine, and I found that I was neck-and-neck with one player rated around 8000. But I didn’t do very well against that person with a rating of over 9000. Still, I had a good time battling them. I’m a bit out of practice though, and I never felt I was “in the zone” just yet. But I’ll definitely be playing more of this in the coming weeks and months.

There is one thing that bugs me, however. When it shows your number of wins, that’s your all-time win count. It doesn’t show the results of the current match! So unless you memorize or write down both players’ win count at the beginning, you can’t see your current win-loss record against that player. The Wii game had that feature, so it’s a step backward to not include that. Sometimes it boggles my mind how Nintendo leaves out the little things sometimes.

Dr. Luigi - Online BattleFinal (First) Thoughts

My biggest gripe with Dr. Luigi is the fact that the first player *must* use the gamepad to play the game. The Wii remote, pro controller, and classic controller pro are only supported for the second player! What makes this problem so bad is that when I play with the gamepad, pieces will occasionally fall instantly–as if I pressed up on the control pad, even when I didn’t. Unless there’s something wrong with my gamepad, it must be extremely sensitive to diagonals–because I don’t recall having this problem in the Wii game when using a Wii remote.

But even aside from that issue, using a Wii remote to conserve gamepad battery life should be reason enough to allow for other controllers. There’s really no reason this game should require the gamepad (other than Virus Buster mode, of course).

But overall, I definitely enjoyed the 2-3 hours I’ve spent with the game so far. I still think Dr. Mario Online Rx was a bit better, but of course, that game doesn’t have online play any more. (Nintendo pulled the plug on online games for the original Wii back in May). If you’re a fan of Dr. Mario, you’ll enjoy Dr. Luigi too. Just don’t expect any radical changes to the formula.

Mario Kart 8 – Get-Together #2

My 2nd Mario Kart 8 get-together was held today at 2:00 p.m. Eastern time.

Cup #1

Josh, Jose, and Tom41 joined for the first cup of the day. That’s a much smaller turnout than I was expecting, especially when you consider Mario Kart 8 is still a fairly recent release. (Most of my Mario Kart Wii races had bigger turnouts even when the game was 4+ years old). But a few races in, DaBraxMan also joined in, giving us five racers. But Tom either left or disconnected prior to the final race, so the final standings for the first cup were:

  1. Jose – 15 pts.
  2. Josh – 14 pts.
  3. Jeff – 11 pts.
  4. DaBraxMan – 5 pts.
Cup #2

Even though I played some random worldwide races last night and did pretty well, I wasn’t doing as good in the friend races today. I think the people on my roster must be pretty good. Tom rejoined for the second cup; here are the results:

  1. Jose – 20 pts.
  2. Josh – 18 pts.
  3. DaBraxMan – 11 pts.
  4. Jeff – 10 pts.
  5. Tom41 – 5 pts.
Cup #3

On the first race of the third cup, I accidentally picked GCN Dry Dry Desert when I meant to pick SNES Donut Plains 3. And of course, my accidental choice ended up winning the random selection. Josh and I were both playing as Waluigi; early in the race we bumped into each other and then both veered a bit off-course at the same place.

Two Waluigis heading off-course in GCN Dry Dry Desert in Mario Kart 8.

  1. Josh – 18 pts.
  2. DaBraxMan – 17 pts.
  3. Jose – 13 pts.
  4. Jeff – 11 pts.
  5. Tom41 – 5 pts.
Cup #4

In the fourth cup, I had a few races where I was doing very well to start out, only to mess up badly towards the end of each race. I finished dead last in this cup. By the way, Tom41 has uploaded a video of the MKTV highlights of the N64 Yoshi Valley race from this cup. You can view it here.

  1. Josh – 21 pts.
  2. DaBraxMan – 11 pts.
  3. Tom41 – 11 pts.
  4. Jose – 7 pts.
  5. Jeff – 6 pts.
Cup #5

Before the fifth cup, Tom left. We only had four racers as I won my first (and only) race of the day, 3DS Music Park.

Waluigi celebrates a win in 3DS Music Park in Mario Kart 8.Jose left (or disconnected) after that race, but returned for the final race of the cup. Also, mlninten97 joined in, so we had five racers once again. I finished 4th in the final race, but third in the overall standings for the cup. Of course that’s only because Jose and mlninten97 only got credit for one race.

  1. Josh – 15 pts.
  2. DaBraxMan – 14 pts.
  3. Jeff – 10 pts.
  4. mlninten97 – 3 pts.
  5. Jose – 1 pt.
Cup #6

As for the sixth and final cup, here is a video of the whole thing. At the end of the video, there’s also a MKTV highlight reel of Toad Harbor, a race from the fourth cup.

Here are the results:

  1. DaBraxMan – 20 pts.
  2. Josh – 16 pts.
  3. Jeff – 12 pts.
  4. Jose – 11 pts.
  5. mlninten97 – 5 pts.

I had fun at the races, although I still need more practice if I’m going to be able to compete with these guys. As for the one-player grand prix mode, I have all of the gold medals except the last one in mirror mode (I hope to beat that soon). After that, I want to go back and earn three-star ratings on all of the cups.

Thanks for reading!

Mario Kart 8 – Friend Race #1

I had my first Mario Kart 8 get-together tonight, and it was somewhat of an experiment just to test everything out. I’ll normally have these get-togethers on a weekend afternoon, but I couldn’t wait to give it all a try. So I opened up a lobby; Josh and Ash joined in. Mario Kart 8 supports voice chat in friend lobbies, but I wasn’t interested in using it. But oddly enough, if you turn your microphone off by pressing the “-” button, you’re also unable to hear anyone who may be talking (it plays music instead). I do not understand the logic to that at all.

There are about two dozen pre-selected messages you can enter, and those are helpful. But if someone is speaking to you when you have your mic off, you won’t know what they’re saying…and apparently, they won’t know you don’t hear them. The whole thing isn’t very intuitive. And unfortunately, the game does not support a USB keyboard.

When I was ready, I chose to start the race and an options screen popped up. The first option gives the host the ability to choose the mode (100cc, 150cc, etc.), and that is a welcome addition. I’m not a fan of the mirror tracks in general, so this means I’ll be able to avoid them in my get-togethers if I choose. Good deal.

You can also choose to have teams or no teams, and then there are a variety of choices for items. For example, you can choose to race with all items, no items, shells only, mushrooms only, etc. However, there does not seem to be a way to fully customize which items can or can not be used. I’ve heard that the game allows you to turn blue shells off, but I did not see a way to do that. If any of you know, please leave a comment below. The other options are for round time (I’m assuming this is for battle mode) and you can choose whether or not to have computer-controller characters race with you. I chose not to, at least for this time.

The Mario Kart 8 options for friend races.After that, we were able to select our courses. And thankfully, friend matches allow you to choose from all of the courses! You’re not forced into just three choices like you are in the random races.

Cup #1

The races began, and it quickly became clear that Ash and Josh are significantly better at the game than I am. I would occasionally get a 2nd place here or there, but I finished in last place most of the time. I definitely need a lot more practice, and I need to learn these tracks and their shortcuts. These were the results of the first cup (four races):

  1. Ash – 12 pts.
  2. Josh – 11 pts.
  3. Jeff – 5 pts.
Cup #2

We started another cup with the three of us again. But after the first race, Meli joined in too! The fact that people can join mid-cup is a big improvement over Mario Kart Wii. On Wii, if someone wanted to join in and just missed the start, they’d have to wait for the entire four races to complete before they could join. That would often take 15-20 minutes, so I’m glad to see this change. It also means I won’t have to wait around for people at the beginning of each cup, since they can join in whenever they arrive.

Anyway, I beat Meli for 3rd place in the first race with her, but even that limited success didn’t last long. I was soon back to getting last place most of the time. Even when I was having a decent race, like being in 2nd place in Moo Moo Meadows heading into the final corner, I’d get hit with a shell and finish last. It was not my night. I did end the second cup tied with Meli for third place though. Here are the results of the second cup:

  1. Ash – 19 pts.
  2. Josh – 11 pts.
  3. Jeff – 5 pts.
  4. Meli – 5 pts.
A glowing Waluigi finishes in last place (Mario Kart 8).Cup #3

Ash won the third cup as well:

  1. Ash – 18 pts.
  2. Josh – 12 pts.
  3. Meli – 8 pts.
  4. Jeff – 6 pts.
Cup #4

In our fourth and final cup, we finished off with N64 Rainbow Road. I still hate how they turned the longest track into one of the shortest, though (by only making it one lap). I did get 2nd place on this final track though, and that was about my only bright spot for the night. Here are the results of the last cup:

  1. Ash – 20 pts.
  2. Josh – 10 pts.
  3. Meli – 8 pts.
  4. Jeff – 6 pts.

Waluigi races on N64 Rainbow Road in Mario Kart 8 (MK8) on Wii U.It was fun, so thanks to everyone who came. The next get-together will probably be on a weekend sometime, so hopefully more people can come. In the meantime, I need some practice. See you all next time!