Super Mario 3D World – World 5

I got back to playing some Super Mario 3D World, and I resumed my game at World 5. This world starts off with a tropical beach level called Sunshine Seaside. For some reason, a bunch of Chargin’ Chucks are in a huddle in front of a Bowser sand sculpture. Fortunately, I found a cool boomerang suit to help me fight them.

sm3dw-51aAfter collecting five key icons, I was able to open up the way to the second part of the level. Here, you ride Plessie the dinosaur down a thin strip of water seemingly hovering in space. There are some enemies to avoid and obstacles to overcome, but Plessie’s ability to jump is very helpful. World 5-1 is a fun level and an impressive start to the world.

sm3dw-51bWorld 5-Toad is another of the puzzle-oriented levels in which you must play as Toad. Toad can’t jump in these levels, so you have to use ramps and doorways to ascend the structure as you seek five green stars. There are also some blocks that can function as elevators by using the touch screen on the Wii U gamepad. These levels are a nice change of pace and they’re pretty fun.

sm3dw-5toadWorld 5-2: Tricky Trapeze Theater is the most challenging level in this world. It definitely lives up to its name, as you must jump from tilting platforms (with spiky traps that roll from end to end) as well as swinging trapezes. I lost a number of lives in this stage. It is a colorful and visually appealing level, however.

sm3dw-52In World 5-4: Sprawling Savanna, you are shot through a series of cannons up a tall structure (Donkey Kong Country style) and then to a floating island of sorts. The island appears to be small at first, but as you fly through the air towards it, you find that it’s actually huge. There aren’t many enemies here, so it’s fun to just run around in a cat suit or tanooki suit. There some bunny rabbits to catch, so I had fun chasing them down.

sm3dw-54World 5-6: Cakewalk Flip is another interesting level. There are outlines showing where red and blue squares are, but only one color will be solid at a time. Every time Mario jumps, the squares flip over from red to blue or vice versa. There may be piranha plants on the underside of squares that you don’t see until you jump to flip them over. It reminds me a bit of the blocks in World 4-3: Beep Block Skyway, but those were on a timer. Here, you can control the flipping yourself by planning your jumps carefully. It’s actually not as difficult as it sounds, fortunately.

sm3dw-56I found a bonus level where there was a train of solid gold, just littered with coins. But the scrolling is forced and I didn’t hop on the train quick enough, so I barely caught a glimpse of the stunning train. I just hope I’ll have another chance to find a similar bonus level later in the game, because I definitely wasted my opportunity this time.

sm3dw-goldtrainWorld 5 is quite an enjoyable collection of levels, and it’s one of my favorite worlds so far. But that’s all I have for this time. Next time, I’ll be heading off to World 6, which appears to be a sky/cloud world.

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Super Mario 3D World – World 4

After playing only as Mario through the first three worlds of Super Mario 3D World, I decided to try out the other characters in World 4. I started out World 4-1 as Luigi.

sm3dw-4-1Luigi has the ability to jump higher than Mario, but that makes him have a bit of a floaty feel that I don’t particularly care for. I’ve never been fond of playing as Luigi in Mario games for that reason. After one level of that, I switched to Princess Peach for World 4-2.

sm3dw-4-2Peach has the ability to briefly hover in mid-air, much like she did in Super Mario Bros. 2. I found this to be very helpful, especially in levels that involve a lot of platform-hopping. Unlike Luigi’s jump, this feels easier to control. I stuck with the Princess for most of World 4. Her hover jump is a life-saver in World 4-3: Beep Block Skyway, where blocks appear and disappear at regular intervals. When pink blocks disappear, blue blocks appear, and vice versa.

sm3dw-4-3I then gave Toad a try for World 4-5: Spike’s Lost City. Toad moves around quick, but he doesn’t jump very high at all. He might be okay for relatively flat levels, but you don’t want to use him for levels that have a lot of jumping.

sm3dw-4-5After that, I switched back to Peach for the rest of World 4. Going forward, I think I’m only going to be using Mario and Peach for the rest of the game. World 4 was fun, but it wasn’t quite the ball of excitement that World 3 was. It also wasn’t very challenging at all. But next time, I’ll head into World 5, which appears to be a water level. See you then!

Zelda: Link Between Worlds – Eastern Palace

I resumed my game and headed off for the first dungeon, the Eastern Palace. Once I got there, I saw a symbol that showed a bow and arrow on it. A sign told me I had to go to an “item shop” where Ravio would let me rent one! Rent? Don’t you know who I am?

z-rentThe item shop was actually at my own house, and Ravio is a rabbit that I let stay there last time. But he agreed to lend me the bow for free, at least this time. The interesting thing is that the bow doesn’t use regular arrows that you would buy or pick up. Instead, it uses an energy gauge. Shooting an arrow will lower your energy gauge, and you can shoot until it’s empty. However, the gauge refills itself, so you won’t have to be without arrows for long.

With my bow and infinite magical arrows in hand, I returned to the Eastern Palace, where I was able to unlock a door to progress further. Once I reached the palace, some old guy with a ponytail named Osfala was there. Link told him what was going on (wait, how does Link tell people things if he doesn’t talk?) and he revealed he’s one of the original seven sages. He went inside the palace, and I followed behind. I soon reached an area I recognized from A Link to the Past: Bowling balls!

z-bowlingThis room was an awful lot like A Link to the Past, but to be fair, the dungeon overall is not identical. There are new puzzles, new rooms, and new traps all around. Once I made it to the boss room, the bad guy Yuga was making Osfala hover in the air in apparent discomfort. Yuga then turned Osfala into a painting. It was time for me to fight Yuga!

z-galleryI fought him and beat him, but then he did something unthinkable: He turned ME into a painting. Oh no you didn’t!

z-paintingWell, at least this is one way to slim down after eating big holiday meals. But then, a bracelet I was wearing (from Ravio) saved me somehow. I popped out of the wall and felt human…err…elfy again! I now have the ability to merge into walls by turning into a painting. I can then fit through cracks in the wall to reach new places. But this ability uses the energy gauge, so I can only use it for a limited time before allowing it to recharge. Even though I collected the heart container from beating the boss, I wasn’t done with the dungeon.

I was in a new area on the outer walls of the palace. I got a bit lost for a few minutes, but I eventually found my way back out of the dungeon. Sahasrahla met me there, and I filled him in on the details. After hearing a loud crash, we automatically made our way to Hyrule Castle, which had a mysterious barrier around it. He told me I needed to get the two other pendants, one in the House of Gales and the other in the Tower of Hera. So I’ll be headed to one of those locations next time. But for now, I saved my game and quit. See you next time!