Monster Hunter 3 Ultimate Demo

Tonight I tried out the Monster Hunter 3 Ultimate demo, available now in the Wii U eShop.

Monster Hunter 3 Ultimate demo title screenThe demo has two quests available: “Hunt the Lagombi” for novice hunters and “Hunt the Plesioth” for veteran hunters. Seeing as how I’ve never played any game in the series before, I chose the novice quest. You then get to choose your equipment; I went with the first option, a sword and shield. I then started out at camp. Apparently you have two little helper…things. I’m not sure what they are, really.

Monster Hunter 3 campUnfortunately, there was no tutorial to explain the controls or give you any information. The quest’s only instructions? “Hunt the Lagombi in the Tundra using the marker on the map!” I figured out that X swings my sword, Y uses potions or items of some sort, and B makes me crouch down. I started exploring and saw some beasts.

Monster Hunter 3 screenshotI took them down pretty easily. One of my helpers said “Nothing like chop-chopping up monster after hunt-hunt.” So I didn’t know if I was supposed to carve the meat off the bones and cook dinner or what. Apparently I was just beating a dead horse, so to speak, so I moved on.

I killed some more animals as I continued exploring. I eventually found what appeared to be a rodent of unusual size.

Monster Hunter 3 - lagombi - rodents of unusual sizeIt had bunny ears, but this was no Easter bunny. I waled into it as much as I could. But unlike the other animals, this one fought back hard.  This was the Lagombi I was looking for. The fight went on and on. I wondered if the thing would ever die. Was I doing something wrong? Do I have to use a finishing move? Do I have to slip poison into his coffee? I had no idea. Then, eventually…I fainted. What an awful time to have low blood sugar!

Monster Hunter 3 - I faintedMy little helpers wheeled me back to camp–I’m not sure where they got the little stretcher with wheels, but I didn’t ask. I went back to the area and resumed the fight, only to eventually faint again. Before I could get back a third time, the time limit ran out and my game was over.

mh3-thanksMaybe my mistake was my choice of weapon. Maybe I was too aggressive during the battle. Maybe I didn’t effectively use the items I had. Or maybe I was doing something really stupid. I wish the demo had given better instructions, or preferably, had a quick tutorial. I’m sure Monster Hunter 3 Ultimate is a good game once you really get into it…but the demo didn’t wow me, and it certainly didn’t convince me that I should buy the game. I may or may not give it another try with a different weapon one of these days.

Earthbound: Deep Darkness

Just a quick update on Earthbound. A lot has happened since my last post about Earthbound. I went to the resort town of Summers and then the desert town of Scaraba. I met a new character named Poo, who joined my party for a while, and then left. I met the Dungeon Man (also known as Brick Road), entered his body, and got him to join me for a bit. But he couldn’t follow me into the swampy land of the Deep Darkness.

Earthbound Deep Darkness screenshotBut Poo did rejoin me, and he helped me defeat Master Belch again. I then reached the curious village of Tenda, which is where I’m at now.

Earthbound Tenda screenshotI currently have six of the eight melodies I need, and I’m on my way towards the 7th. So I’m starting to get close to the end.

Word Zap and Rayman Deja Vu?

Back in November, before I got my Wii U, there were two games I was working on: Superfly DX for Jaguar CD and Word Zap for Game Boy. I finished up and reviewed Superfly DX, but Word Zap got put on the backburner. I finally got back to it in the past few days. It’s a decent word game with two main modes. The Word Zap mode gives you eight random letters on the left half of the screen. You have to find seven words (3-5 letters long) before your opponent does. It supports the link cable for two-player competition, but you can also play against the computer. If you and your opponent enter the same word, that word is zapped (thus the name) and removed from both of your lists.

Word Zap Game Boy screenshotYou can adjust settings such as difficulty, whether plurals are allowed or not, and the background music.

The other game mode, WordHai, is purely a single-player game. If the name looks weird, it’s because it’s a combination of “word” and “Shanghai.” Shanghai is a version of mahjong solitaire–a Chinese tile game in which you match tiles by only removing tiles from the outer edges. Likewise, WordHai only lets you use letters at the outer edges of a grid to make words. In the following picture, you can see that the unusable letters are in a darker shade.

Word Zap Game Boy screenshotTo clear a level, you must use all of the letters on the left, as you make words on the right. As you choose a letter, it is removed from the left, freeing up another letter. For example, in the picture above, if you chose the A in the top row, the D would then become available. So you could use “ado” as the next word if you chose.

WordHai also has settings which you can adjust. The “challenge play” mode has a level structure, in which you must clear 24 levels. After each four levels, you are shown an animation of a famous landmark blasting off into space. This mode may take a few hours to complete, especially as the later levels get more challenging. But curiously, there is no password feature to save and resume your game; it must be done all in one sitting. Not a good idea for a portable system that has a limited battery life.

You can expect a review of Word Zap on JVGS soon. I’ve taken an unintentional break from Earthbound, but I plan on getting back to it soon.

In other news, Ubisoft has responded to criticism over the Rayman Legends delay by announcing they will offer Wii U gamers a new, exclusive demo of the game. I don’t think that’s going to be much consolation for people who were all set to buy the game this month.

This whole Rayman Legends thing (getting delayed so it can go multiplatform) is actually quite similar to what happened with the very first Rayman game. Rayman, believe it or not, was originally supposed to be exclusive to the Atari Jaguar. But it then got delayed as Ubisoft announced plans to also bring it to Sony PlayStation, Sega Saturn, and PC. The Jaguar and PlayStation versions ended up being released around the same time. There were rumors Sony paid Ubisoft off to get the game on their system at (approximately) the same time. We may never know the truth, but it does seem odd that a game that had been development for a long time on Jaguar ended up being released virtually at the same time as a PlayStation version that seemingly came out of nowhere.

Rayman for Atari Jaguar screenshot