Nano Assault Neo & An eShop Rant

One of my Christmas presents this year was a $20 eShop card, so I thought I’d be able to get two $9.99 games from the Wii U eShop. Not so. The eShop is different from the Wii Shop before it: Rather than using Wii Points, it uses actual dollar amounts. That alone is not the problem…but I have an issue with the way tax is charged. Tax is charged when you purchase a game, not when the initial gift card is bought. So the tax comes out of your balance.

eshopThe problem with that is that games are generally priced in multiples of $5.00 ($9.99, $14.99, $19.99). By charging tax this way instead of at the time the card is purchased, they are ensuring your $20 card is not worth $20. If you want $20 worth of games (two $9.99 games for example), you are forced to buy at least $30 in credit! Yes, you’ll still have the remaining balance in your account, but you can’t just pay $22 to cover the cost. This way, they make sure you have a remaining balance. And to use that balance, you’ll more than likely need to buy even more credit. This may not be a big deal for those who will be using the eShop frequently, but it’s a pain for people who want to occasionally buy a game or two. This is not a very consumer-friendly change.

The Wii Shop did not work this way. On Wii, a $20 card would be charged tax at the time of purchase, not when you go to download a game. So the card would cost around $21.50 or so, depending on your local tax rate, but you would get the $20 worth of Wii Points you were expecting. So if nothing else, this is a heads-up and a warning to those planning future eShop purchases: Be prepared to overspend.


I did use $10.76 of my gift card balance to buy Nano Assault Neo. It’s a two-stick shooter on a microscopic scale. Your ship is extremely tiny…in fact, each level takes place on a single cell. You have to shoot 90% of the creatures on each cell to purify the cell and clear the level. You can move completely around each cell, much like Mario running on a planetoid in Super Mario Galaxy.

Nano Assault Neo Wii U screenshotThe action is pretty intense, with enemies, lasers, projectiles, and mini-explosions happening all around you. The graphics are impressive…and shiny. It definitely looks good, although sometimes you’ll get some awkward camera angles. You can grab power-ups and credits, which you can use to upgrade your ship between levels.

Nano Assault Neo Wii U screenshotIt’s fairly fun, but each time I seem to die on the third level (Epsilon 3). I’m going to need some more practice.

Beating NSMBU

I beat New Super Mario Bros. U the other day. But that’s just beating the end boss…I’m now going back to try collecting all of the star coins. In fact, I even bypassed an entire world. At one point early on, the game gives you a choice of which way to go, into the ice world or the water world. I chose the ice world then, so I just now got to experience the water world.

New Super Mario Bros. U - Water WorldThat includes this level, where an annoying sea dragon stalks you the entire time. I’m not a big fan of underwater levels.

New Super Mario Bros. U - Sea DragonThis is what my file looks like now. I still have a lot of star coins (and levels) yet to go.

nsmbu-file61

Wii U Demos

Tonight, I completed Scribblenauts Unlimited.

Scribblenauts Unlimited completeSome of the “object shards” are a bit obscure. If you don’t know the literary reference, pop culture reference, or specific name of an item you may have only seen on TV, you’ll likely need some help to fully complete the game. Not everyone is an expert on topics such as Don Quixote, types of badgers, and very specific types of boats. Some of the “puzzles” are really just trivia.

But since I have now completed the game, you can expect a review soon. Despite a few minor annoyances, the game has been a lot of fun, so expect a high score.


The Wii U eShop now has two new demos, for Sonic & All-Stars Racing Transformed and Rayman Legends. I downloaded and tried them both. Wii U demos are different from Wii demos, in that you can only play the demos a certain number of times. The Sonic Racing demo allows 15 plays and the Rayman Legends gives you 30.

I first tried out the Sonic & All-Stars Racing Transformed demo. I played the only race available at the start, a Panzer Dragoon themed course. It felt like pretty standard kart racing at first. But even within a single race, each lap is different. Very different, in fact. At various points, your car changes into a boat or a plane. It reminded me of Diddy Kong Racing, which had car, hovercraft, and plane races. But DKR didn’t change vehicles mid-race like Sonic does. So that’s pretty cool.

sonictransformedThe only other thing available from the start was a boost challenge. You have to get a certain distance by hitting all the boost areas in a course. I failed at it twice and didn’t feel like trying any more. It seems like a decent game, but I don’t plan on buying it. Especially since only one person in a race can be any given character (such as when racing online). So if someone else is already using your character, you have to choose a different character. That’s one thing I hated about the Wii game, and unfortunately they didn’t change it in the sequel. It seems so stupid. More than anything, that is the main reason I won’t be buying this game.


I then tried out the Rayman Legends demo. Three levels are available; I started with the Teensies Trouble level. After starting out as Rayman, the game soon prompted me to call in Murphy. So the focus shifted from the TV to the gamepad. Using the touch screen, you have to manipulate objects (pull platforms, cut ropes, tickle enemies) to allow Murphy to advance. It’s moderately fun, but the constant change (going from TV to gamepad and back and forth) made it seem not only gimmicky, but a bit annoying.

raymanlegends1The second level, Toad Story, was all Rayman. The level is reminiscent of Rayman 2, where the big gusts of wind can carry you upwards if you glide. This level was also fairly enjoyable.

raymanlegends2The third level was called Castle Rock. And it really caught me by surprise. A fire is on the left side of the screen, moving towards you, so you have to constantly run. This forces the action along, but it’s for a good reason. The entire level is set to music, much like in Bit Trip Runner. Every sound effect of hitting enemies, things blowing up, everything goes along with the song. It’s freaking awesome. This is one of the coolest levels I’ve seen in a platformer in years. I don’t know if the final game will have many levels like this, but I sure hope so. Rayman Legends wasn’t really on my radar before this, but it sure is now.

Rayman Legends - Castle Rock