Splatterhouse Impressions

I still had some leftover credit in my Wii Shop channel account, so I decided to use it on a game that would be perfect for the Halloween season: Splatterhouse for TurboGrafx-16. This Virtual Console version costs 600 points, which is equivalent to $6.00 U.S.

Splatterhouse DungeonSplatterhouse is a 2D, side-scrolling action game in which you play as a big guy wearing a hockey mask–clearly inspired by Jason of Friday the 13th. You start out with punches and kicks as your only attacks, but you can also acquire other weapons such as a two-by-four or shotgun. You’ll fight all sorts of zombies, demons, and other monsters created in the research lab of the mansion. One detail I like is that your health is measured in hearts at the bottom of the screen. But they’re not the traditional heart symbols you’d see in a Zelda game, they’re actual hearts.

Splatterhouse SewerThe game is rated T for teens, as it is a bit gory and gruesome–at least by 16-bit standards. Chained-up corpses may vomit onto the ground, while other bodies will hang down from ropes around their necks. You’ll have to attack them, which causes their guts to spill out and their bodies to disintegrate. Still, the graphics are very dated and not realistic, so it doesn’t come anywhere near the gore seen in many games of today.

Splatterhouse Forest

Each level takes place in a different setting (dungeon, sewers, forest, etc.). Using all five of the allotted continues, I made it into the 4th level (of seven levels in total). The fourth stage is reminiscent of a funhouse, with a bunch of mirrors. But enemies will break through some of the mirrors to attack you; you just don’t know which ones they’ll pop out of!
Some parts of the game are a bit tricky, but it seems to be just a matter of trial-and-error to learn the patterns or the best place to stand. The in-game music is creepy and fits the mood quite well. While Splatterhouse hasn’t blown me away, I have enjoyed my time with the game. I’m looking forward to giving it another try and seeing how far I can get next time. If you enjoy playing “spooky” games in October, Splatterhouse would be a good choice.

Here’s a gameplay video showing the first two levels of the game:

Dr. Luigi First Impressions

Nintendo recently announced their elite status rewards for Club Nintendo. Unfortunately, there are no physical rewards (like posters or CDs) this year, and all of the available options are downloadable games for Wii U or 3DS. Of the rewards I was able to choose from, Dr. Luigi was the one that stood out to me. It’s essentially the Wii U version of Dr. Mario, just rebranded for Nintendo’s “Year of Luigi.” And I’ve been a big fan of Dr. Mario for a long time, so the choice was easy. By the way, if you earned elite status at Club Nintendo, make sure you choose your gift by August 15th! (Note: This applies to North America. Other regions may be different).

Dr. Luigi Title ScreenDr. Luigi has four main modes and I’ll talk a bit about each one:

Retro Remedy

This is the classic Dr. Mario game you all know and love. Or at least, you should love it. Luigi drops colored pills (each with two sections, which may or may not be different colors) and you have to line up four colors in a row to wipe out each virus. Clear the stage of all viruses and advance to the next level.

Dr. Luigi - Retro RemedyOperation L

This new mode is played basically the same as Dr. Mario, except that the pieces dropped are blocks consisting of two pills stuck together (in the shape of the letter L). They appear in an ugly looking white outline box until they land, when the white box shatters and the two pills separate (when gravity allows).

Having pills in this shape will sometimes allow you to clear a virus using just one piece. But overall, the extra pills stuck together are more of a hindrance than a help. After you get over the novelty of having L-shaped blocks, it just feels like a slightly less enjoyable version of Dr. Mario.

Dr. Luigi - Operation LVirus Buster

This mode first appeared in Dr. Mario Online Rx on Wii. You could use the Wii remote to point at pills and drag them to where you wanted to put them. In Dr. Luigi, the object is the same, but you’re now using the stylus on the gamepad to drag the pills. It works well, and dragging them feels more natural than pointing the Wii remote. An interesting feature of this mode is that it lets you turn the Wii U gamepad sideways for a better, larger view of the playing area.

Dr. Luigi - Virus BusterOnline Battle

If you’re a Dr. Mario veteran like me, this is likely the main attraction: The ability to play Dr. Mario (oops, Dr. Luigi, excuse me) online against friends or random players. You can play Operation L or Retro Remedy, either one in classic or “flash” mode (where the object is not to clear all the viruses, but only the flashing ones).

When I tried to play Operation L, I waited a few minutes, but it didn’t match me up with anyone. Perhaps I’m not the only one that doesn’t care for that mode. When I chose Retro Remedy instead, I was matched up with another player fairly quickly. However, I noticed I was often paired up with players with a much higher rating than mine. Shouldn’t the game match up players with similar ratings? It doesn’t seem to. (Ratings start out at 5000, by the way).

drl-matchupOf course my rating is only so low because I’m new to the game. I generally beat the people with a similar rating to mine, and I found that I was neck-and-neck with one player rated around 8000. But I didn’t do very well against that person with a rating of over 9000. Still, I had a good time battling them. I’m a bit out of practice though, and I never felt I was “in the zone” just yet. But I’ll definitely be playing more of this in the coming weeks and months.

There is one thing that bugs me, however. When it shows your number of wins, that’s your all-time win count. It doesn’t show the results of the current match! So unless you memorize or write down both players’ win count at the beginning, you can’t see your current win-loss record against that player. The Wii game had that feature, so it’s a step backward to not include that. Sometimes it boggles my mind how Nintendo leaves out the little things sometimes.

Dr. Luigi - Online BattleFinal (First) Thoughts

My biggest gripe with Dr. Luigi is the fact that the first player *must* use the gamepad to play the game. The Wii remote, pro controller, and classic controller pro are only supported for the second player! What makes this problem so bad is that when I play with the gamepad, pieces will occasionally fall instantly–as if I pressed up on the control pad, even when I didn’t. Unless there’s something wrong with my gamepad, it must be extremely sensitive to diagonals–because I don’t recall having this problem in the Wii game when using a Wii remote.

But even aside from that issue, using a Wii remote to conserve gamepad battery life should be reason enough to allow for other controllers. There’s really no reason this game should require the gamepad (other than Virus Buster mode, of course).

But overall, I definitely enjoyed the 2-3 hours I’ve spent with the game so far. I still think Dr. Mario Online Rx was a bit better, but of course, that game doesn’t have online play any more. (Nintendo pulled the plug on online games for the original Wii back in May). If you’re a fan of Dr. Mario, you’ll enjoy Dr. Luigi too. Just don’t expect any radical changes to the formula.

Mario Kart 8 Impressions

Mario Kart 8 came out for Wii U today, and it has been my most anticipated game in years (so it was easily a day-one purchase for me). So far I’ve spent about an hour and a half with the game, completing the first four grand prix cups (all the new courses, not the retro tracks yet). I’ve spent hundreds of hours playing Mario Kart Wii since 2008, so my comparisons will mainly be based on Mario Kart Wii–although I am familiar with all of the console Mario Kart games (just not the portable ones, except for Super Circuit on GBA). So here are my first impressions, and some things I’ve noticed in my first 90 minutes of the game.

mk8impCoins are back. The original Super Mario Kart had coins laid out around the tracks, and collecting them would increase your top speed (until you reached maximum speed with 10 coins). The coins returned in Mario Kart 7 on 3DS, and they’re back for this game as well. I don’t particularly care about them one way or the other, but it does add a small strategic element as you try to make sure you have the maximum number of coins at all times. Also note that you can’t collect more than ten coins–so you can’t stockpile reserves like you could in Super Mario Kart.

Also, there’s no longer a choice between automatic and manual for drifting. So now anyone can get the boost by drifting around corners, not just those who chose manual like in Mario Kart Wii. I think this is a good change.

Customization. Mario Kart 8 provides some options for customizing your ride. Choose your car or bike frame, tires, and glider. I started out as Koopa Troopa and I chose a sport bike, monster tires, and a super glider.

mk8-bikeThere’s no map on the main screen. I couldn’t help but notice there’s no mini-map on the main screen! You can see the map on the Wii U gamepad screen of course, but you can’t exactly take the time to look down at the gamepad when you’re in the middle of a fierce race where one tiny mistake could cost you a win! Every previous Mario Kart game has had this feature, at least as an option. So this is a big disappointment to me. On the bright side, this is my only significant negative thing about my first 90 minutes.

No wheelies. When using bikes, you can’t use a wheelie for a speed boost like you could in Mario Kart Wii. This is a bit of a disappointment, but not a major problem. At first, I also thought you couldn’t do mid-air tricks (stunts) either. But fortunately, you can…you just have to press the ZR button instead of using the control pad like you did on Wii.

I like the new courses. I’ve raced on all 16 of the new courses, and none of them seem to be stinkers. Some are better than others of course, but overall my first impressions of the new courses are positive. Some of them are also quite graphically impressive. The tracks that particularly come to mind are the haunted Twisted Mansion, the neon-filled disco themed Electrodome, and the new Bowser’s Castle. Of course, Rainbow Road is no slouch, either.

Electrodome - Mario Kart 8Anti-gravity mode is pretty cool. Some courses have anti-gravity segments, where your cars and bikes can defy gravity, and running into things gives you a speed boost. It might take a while to master the mechanics of running into things on purpose, but it’s a nice addition that brings something new and different to the series.

As for the new power-ups, well I haven’t really tried them yet! I only played the 50cc cups so far, and those don’t provide much of a challenge to Mario Kart veterans like me. So being in 1st place most of the time mainly just got me banana peels and green shells, along with an occasional red shell or mushroom. My opinions on the new power-ups will have to wait for another time. Ditto for the retro tracks, Mario Kart TV, and online play. I’m enjoying the game so far, but there will be much more to come. I’m sure I’ll be playing this game a lot this summer.

Twisted Mansion - Mario Kart 8

Buy Mario Kart 8 at Amazon