Legend of Zelda: Tears of the Kingdom Review

The Legend of Zelda: Tears of the Kingdom is the follow-up to the amazing Breath of the Wild. It takes place several years after the events of BOTW, in (essentially) the same world. Of course, many things have changed. Many characters have aged and have different roles, and new problems have arisen.

Paya: Chief of Kakariko Village

And of course, the world of Hyrule has some new additions. The most immediately obvious change is the addition of sky islands hovering high up in the air. The game starts out on one of them (Great Sky Island), and it functions like a tutorial area. Here you’ll learn the basic controls and many of your new abilities…which I’ll talk about shortly.

Flying on a wing near sky islands.

But the sky islands aren’t the only new places to explore; there are also the Depths. They exist far below the surface, and you’ll have to drop down into deep chasms to get there. The Depths occupy roughly the same amount of area as the surface, so it’s a huge, dark world down there.

In the Depths beneath Hyrule.

While you can lighten up the scenery eventually, the Depths still don’t have as much geographic variety as the land above. In fact, much of it is barren and monotonous. There are some hazards including “gloom” splatter, lava pits, and cliffs that you can not climb over. You will find an occasional abandoned mine or Yiga Clan base, but the Depths is mostly empty. It feels a bit like filler just to make the game twice as large.

Different Abilities

Most of Link’s rune abilities from Breath of the Wild are gone, but he has some new abilities to use instead. And a couple of them are similar to the old ones.

Ultrahand is probably the most significant new ability. At first, it resembles Magnesis in BOTW. But Ultrahand can be used a wide variety of objects, not just metallic things. And more importantly, Ultrahand can be used to attach objects such as logs and planks together to create structures like a ramp, a raft, or other vehicles. You’ll find wheels, steering sticks, hot-air balloons, and other Zonai devices throughout the land.

Sliding down to another sky island.

The Ascend ability lets you travel upward through ceilings and overhangs, seemingly swimming through even solid stone, to quickly reach high places. The ceiling must be relatively close above your head for you to use Ascend, though. But this ability saves a lot of time you would’ve spent climbing. Very helpful.

The Recall ability is somewhat like Stasis from BOTW, but it doesn’t just stop an object in time; it reverses it. So if an enemy throws a bomb at you, you can use Recall to send the bomb right back to the enemy! This can sometimes be used to undo a blunder if you’re quick enough. It can be very helpful in certain situations, but you probably won’t use it as much as Ultrahand or Ascend.

Using the Recall ability.

Fuse is an ability that can fuse two objects together. Pick up a sharp monster horn? Fuse it to a stick to create a new weapon, or increase an existing weapon’s attack power. Find a rocket? Fuse it to your shield and use it to quickly launch yourself into the air. There are lots of possibilities.

You can also obtain some special powers from the sages, much like the Champions’ powers in Breath of the Wild. But one thing I found amusing is that in BOTW, you were assisted by ghosts of dead Champions. In Tears of the Kingdom, most of the sages are still alive. And yet you have ghost-like clones of them somehow, and they can physically fight alongside you. They can be very helpful, but it doesn’t make a lot of sense logically. 😛

Vehicles

The Ultrahand ability I mentioned above opens up a new avenue for creativity. Using objects and devices found in the game, you can create all sorts of things…including vehicles. At the most basic, you can attach some logs to make a simple raft. But you can also create cars, boats, hovercrafts, flying machines, and more. Getting around Hyrule is easier, quicker, and more fun in this game.

I know the idea of having to build contraptions from scratch doesn’t appeal to everyone. But it’s really not that bad. The vast majority of the time, a simple creation will suffice. And you can learn a new ability that speeds up the process. You can then store your favorite creations and automatically build them again, and you can also find blueprints for new vehicles. But I assure you, this game can be thoroughly enjoyed even if you don’t want to spend the time to make elaborate creations.

Much to Do

Much like Breath of the Wild, Tears of the Kingdom has a lot to do. The game has five main temples (dungeons) to complete, along with three (optional) labyrinths. And of course, there are the shrines…152 of them, to be exact. There are also 18 memories to find, 20+ main adventures, 60 side adventures, 139 side quests, and 120 lightroots to activate (in the Depths). Oh, and 1,000 Korok seeds to find too. And that doesn’t count the many vehicle blueprints, special outfits from previous games, or the many treasure chests that are around every corner.

Finding the climbing boots in a treasure chest.

But for all of the content in the game, you’re not just searching blindly hoping you stumble onto something (like it sometimes felt in BOTW). There’s a method to the madness, and hints to guide you. For one thing, the 120 shrines on the surface line up with the lightroots in the Depths. So if you find one, you know where to look for the other.

The “Hero’s Path” mode can be unlocked to let you see where on the map you’ve already visited (and where you haven’t). And you’ll sometimes find treasure maps on sky islands that lead you to specific treasures in the Depths. So even though you may not know exactly where everything is, the game has tools to help narrow your search. I really appreciated that.

Other Improvements

Everything feels more polished, and many of the improvements are very helpful. When you open a treasure chest now, you have the option to drop an existing item to make room for it. Before, you had to close the chest, go to your inventory, drop the item, and then open the chest all over again. The process is streamlined now.

Every cave in the game has a bubbul gem to collect, and the map conveniently shows a check mark to let you know if you’ve found it. The sensor is less annoying, and will tell you if the item you’re seeking for is above/below you. And the Hyrule Compendium now has completion totals for each section; I used to count those up manually for my status updates in my BOTW blog entries. 😆 And the lack of motion-controlled ball-rolling shrines is nice too. 😛

Overall

While the plot felt like standard fare for the most part, there was one key element of the story that really surprised me and captured my interest. (If you know, you know.) And that one twist alone made me more interested in the storyline than I typically am in a Zelda game.

Much of the gameplay is similar to Breath of the Wild, of course. And the fact that it takes place in the same world initially turned me off a bit. I wasn’t sure I’d like the game as much as BOTW. But as I progressed farther into the game, it gradually became clear to me that I was enjoying myself even more than I was in Breath of the Wild. BOTW is an amazing game, but TOTK is even a bit better. It is my new favorite Zelda game.

10/10


My TotK videos

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Horizon Chase Turbo Review (Switch)

Horizon Chase Turbo on Nintendo Switch is a racing game that truly feels like a modern update of the SNES racer Top Gear (no relation to the British TV show). In fact, it feels so much like a modern Top Gear game that I can’t properly review this game without first talking about the SNES game.

About Top Gear

Top Gear is a Super Nintendo game where 20 cars compete in courses around the world. Each of eight countries (or regions) has a four-race tournament. It has simple, arcade-style gameplay that’s just fun to play. No weapons, no power-ups, and no crazy jumps. You get a few nitros available per race, and some courses have pit stops where you may need to refuel (or not, depending on your car and the track in question).

Screenshot of Top Gear (SNES).
Top Gear on SNES

Top Gear’s controls are simple, minimal braking is required, and the action is fast and fun. The tunes are incredibly catchy, and the great soundtrack adds a lot of enjoyment to the game.

About Horizon Chase Turbo

Horizon Chase Turbo borrows much of what made Top Gear great. There are a variety of cars to choose from, and you unlock more as you progress through the game. Of course, each one has different handling, top speeds, acceleration, and so on.

Racing through fireworks in Hong Kong.

The graphics maintain a retro look with low-poly, blocky foreground objects alongside the road. But the graphics are still clean, colorful, and aesthetically pleasing. And the game runs at a fast pace; turns can sneak up on you if you dare to blink. So don’t blink. 😂

Some tracks have varying weather conditions, as you may have to race through rain, thunderstorms, snow, blizzards, fireworks, volcanic ash, or a sandstorm. The conditions can also change mid-race, and that includes day turning to night, the sun setting or rising, and so on.

Horizon Chase Turbo screenshot featuring Dubai at sunset.
Dubai at sunset.

The controls are simple and effective: You can accelerate, brake, and use nitros. You can steer by using the control stick or control pad, and you can fully customize the button controls. I reconfigure mine to mimic Top Gear’s controls (X to accelerate, Y to brake, A for nitros). The only complaint I have about the controls is that it doesn’t save your custom control settings. Fortunately, it only takes a couple of seconds to set up.

The makers of Horizon Chase Turbo hired the same musician (Barry Leitch) who composed the Top Gear music. There are lots of great, catchy tunes that are fun to drive to. Not only that, but you’ll hear some classic Top Gear melodies within Horizon Chase Turbo as well!

Racing near an active volcano in Horizon Chase Turbo for Nintendo Switch.

Game Modes

There is a tournament mode similar to Top Gear’s, but the main mode here is a world tour campaign. You compete in over 100 courses around the world, and the object is to win each race while collecting all of the coins spread across each track.

There are twelve countries (or regions), and each one has 8-12 courses. That includes one “upgrade race” in each region, which has no coins to collect. But you just need to finish in the top-three in that race to unlock a new upgrade that applies to all cars.

Racing near the oceanside in Horizon Chase Turbo.

An endurance mode is also present, and it plays like an obscenely long tournament. The “short” endurance challenge is composed of 12 consecutive random races, in which you must always finish in the top-five to continue to the next race. The medium challenge consists of 36 races, and the long endurance challenge consists of an insane 109 consecutive races, with no ability to save your progress. Yikes. I mainly stick to the world tour and tournament modes.

There is also an “Adventures” mode which allows you to unlock new car skins. Win five races with each car to unlock a new skin/color for that car.

Top Gripes

One difference between Horizon Chase and Top Gear is how you refuel. There are no pit stops in this game. Instead, you pick up gas containers on the track as you race. Unfortunately, the gas icons can be easy to miss on some tracks, and they don’t even show up on the map until you’re already low on fuel. This is one aspect of the game that could’ve been handled better.

But my biggest complaint with the game is the lack of online play. For a while, it had leaderboards and ghosts of friends’ cars you could race against. However, those have since been removed in an update. But the game does have split-screen multiplayer for up to four players, and it’s a lot of fun.

Overall

Despite the lack of online play, Horizon Chase Turbo has a lot of content. There are multiple game modes, over 100 different tracks, dozens of cars, and lots of unlockable bonuses. I’ve spent well over 50 hours with the game (and counting), and I still enjoy it immensely. I never want to put it down!

Horizon Chase Turbo is the modern Top Gear game I’ve always wanted. It is almost my exact taste in racing games, and it has become one of my favorite racing games of all time. 10/10

Horizon Chase Turbo screenshot featuring the northern lights.

Note: There are also several DLC packs available, including a free one. But I do not factor DLC into my reviews of the base game.

Buy Horizon Chase Turbo at Amazon

Actraiser Renaissance Review

First unveiled in a September Nintendo Direct, Actraiser Renaissance for Nintendo Switch is a remake of the 1990s hidden gem ActRaiser on the 16-bit Super Nintendo (SNES).

The Basics, Much Like Before

Just as in the SNES original, you play as a god that looks over six lands. There are two distinct types of gameplay: Hack-and-slash style action stages and a town-building simulation mode. In the action stages, you take human form as you use your sword (and magic attacks) to fight through a variety of enemies…including a large boss at the end of each level.

An action stage in Actraiser Renaissance.
A tree gives a helpful hand in Fillmore’s first action stage.

In the simulation mode, you direct your people (who worship you at a shrine) to make new roads, houses, fields, and more. You can use miracles to fulfill the people’s requests. For example, you may use lightning to clear out overgrown trees, use the sun to melt ice or dry out swampland, or make the wind blow to allow people to use their stagnant windmills.

The simulation mode initially has monsters (you fight them off by controlling an angel equipped with a bow and arrows), and the object is to lead your people to seal each monster lair. But this mode is generally more peaceful and relaxing, and it provides a nice change of pace from the action stages.

The town-building simulation mode.
The town-building simulation mode.

What’s New

The action levels have been redesigned, boss enemies don’t follow the same patterns as on SNES, and new mini-stages have been added for each time you seal a monster’s lair. Your player also has several new moves, including a rising strike, a backstep, an overhead slam, and a thrust attack.

Actraiser Renaissance has more emphasis on plot…and lots of dialogue. Some original storylines have returned, but they are fleshed out and go into much more detail. I was happy to see that the runaway boy Teddy from Bloodpool has returned, and he still gets homesick when you deliver him some of his mother’s fresh baked bread.

Teddy: Aye, there's no mistaking it! Mother's bread, fresh from the oven! And just when my hunger was beginning to grow unbearable. As if my stomach summoned it out of thin air!

Also, each town now has a “hero,” although some of them don’t seem like heroes initially. But many of the new storylines in each town revolve around them.

Philotas: ...I swore, then and there, never to allow such a tragedy to be repeated.

But the biggest change in Renaissance is the addition of settlement sieges, in which hordes of enemies come to attack your town (for no apparent reason). You can place forts at strategic locations, deploy palisades, command your heroes to guard certain spots, and use miracles (lightning, etc.) to help the fight. But curiously, the angel can not shoot arrows to help out during sieges.

A settlement siege in Kasandora in Actraiser Renaissance.

The sieges provide a strategic challenge to the game. Unfortunately, they occur a bit too frequently for my tastes. They break up the the semi-peaceful simulation mode with more tense battles. While I don’t necessarily dislike the sieges, they are my least-favorite aspect of the game.

There is also some other new content at the end of the game, although I won’t spoil it in this review. But I was pleasantly surprised by the addition.

Graphics, Sound, Controls

The graphics have obviously been updated quite a bit from the SNES version, but they’re mediocre (at best) by modern standards. The pre-rendered characters look awkward and stand out (and not in a good way)…particularly against darker backgrounds. If you’re in a dark cave, why should bright lights be reflecting off your helmet? 😂

The music in the game is incredible. Heavenly, even. There are remastered versions of the great SNES tunes, along with some new songs as well. In addition, there’s even an option to switch to the SNES version of the songs, which is a really cool feature.

The controls are simple, straightforward, and solid. The new moves are easy to pull off, and I have no complaints about the controls.

Preparing to fight a monster in Bloodpool's action stage.

A Class Act

ActRaiser Renaissance may have a bit of filler that extends the game (it took me about 25 hours to complete the game), but it’s enjoyable from start to finish. Even the sieges grew on me as I progressed through the game. I still prefer the original ActRaiser overall, but this remake gets a big thumbs-up from me. 8/10

Buy Actraiser Renaissance digital code at Amazon