Legend of Zelda: Breath of the Wild Review

Link is free to explore the vast, expansive world in The Legend of Zelda: Breath of the Wild. To call the game huge is an understatement. The world is colossal, easily dwarfing every other Zelda game by a wide margin. And that world is filled with many hidden things to find…shrines, Korok seeds, treasure chests, and much more.

Holding up a rock at sunrise.

#Goals

Completing shrines will be one of your first goals in the game. There are a whopping 120 of them in the game, and each one is essentially a mini-dungeon. Many of them have puzzles to be solved, some of them are combat tests, and a few even use motion controls to roll an orb around a maze (those are my least favorite).

Each shrine will yield one spirit orb upon completion, and you can trade in four spirit orbs for a new heart container or stamina vessel. Even though I preferred to stock up on heart pieces early on, I eventually discovered that stamina is more valuable. Having multiple stamina wheels allows you to climb higher, run farther, and explore easier. Fighting enemies in the overworld, for the most part, is optional. Many times, it’s better to run away…especially if you’re not stocked up on health items like food and potions.

Speaking of food, Breath of the Wild allows you to collect items you find–mushrooms, fruit, flowers, monster parts, and more–and cook them to make various dishes. Characters may tell you recipes for certain foods, and others can be learned through experimentation. Certain dishes and potions will give you abilities that last for a limited time: They may give you extra stamina, resistance to heat or cold, attack/defense boosts, and so on. Cooking up exactly what you need is very helpful ability, but it’s a tedious and time-consuming process if you’re making multiple dishes.

The first few shrines in the game give you runes, which Link can use to obtain special powers. That includes the ability to place bombs, the power of magnesis (the ability to lift and move metal items, regardless of size or weight), cryonis (the ability to make ice pillars on water), and stasis (the ability to stop time for an object and hit it repeatedly to add up its kinetic energy). These abilities are essential for completing many areas of the game, so mastering them is a necessity.

Link uses the power of magnesis to move a large metal panel.

In many ways, Breath of the Wild is not your traditional Zelda game. It’s far less linear than just about any previous Zelda game, and most things can be done in any order you wish. Instead of a traditional eight dungeons, Breath of the Wild essentially has five main dungeons: Four mechanical “Divine Beasts,” and then of course Hyrule Castle at the end of the game. And even those feel nothing like the typical dungeons you’d find in a Zelda game.

There are also dozens of side quests scattered throughout the world. But sometimes the most fun comes just from exploration and experimentation. You can use your rune abilities in creative ways, and some tasks can be completed using a variety of methods. You can sneak up on wild animals to mount and tame them, and then ride them around. That ability isn’t limited to wild horses, but also other wildlife including deer, moose, and even bears! And of course, you can also set things on fire and watch the world burn.

Sword Loser

By far, my least favorite aspect of the game is the weapon system. It starts out with a cool premise: You can pick up weapons from defeated enemies, and even use defeated skeleton’s arms to bash other baddies. The problem is that the weapons you acquire are fragile. In many cases, they won’t last more than a few minutes of fighting. You may even need multiple weapons to defeat a single enemy (and not just bosses)! So you always need to be stockpiling weapons to swap out each time one of them breaks. (The same thing applies to shields and bows).

Link's rusty broadsword breaks while trying to cut a tree down.

I originally thought that would just be a temporary problem. Surely, once I got the Master Sword, I’d be set for the rest of the game, right? Nope. While the Master Sword doesn’t break, it still runs out of “power” after a while, and it can’t be used while it recharges. So you’ll still need to swap in other weapons. It’s a bit of a pain.

Graphics & Sound

The graphics look great, as the game has some truly stunning landscapes. Sometimes I’d stop exploring just to watch a sunset, look at a rainbow, or watch a storm pass through the valley below me. The sound effects are also quite satisfying, from the rustling wind to thunder, birds singing, running water, and much more.

Towns, ranches, buildings, and other certain areas have background music playing…and it’s generally quite pleasant. But the audio isn’t perfect. When you’re out running around in the overworld, sound effects are typically all you’ll hear. Unlike virtually every other Zelda game ever made, there is no overworld theme. The lack of music for much of the game is quite a disappointment, especially when Zelda games normally have such great soundtracks.

Best of the Wild?

The Legend of Zelda: Breath of the Wild is clearly not a traditional Zelda game. While I miss some of those traditional Zelda elements, Breath of the Wild is an incredible game even without them. It’s an amazingly fun game that will keep you exploring for hundreds of hours. I can confidently say that it is the best Zelda game to date, and it’s also one of the best video games ever made.

I rate The Legend of Zelda: Breath of the Wild a strong…

10/10

Buy BOTW for SwitchBuy BOTW for Wii U

And just for fun:

Review: Mini-Games Madness Volume #1

Indie developer Skunk Software sent me a download code for their Wii U eShop game called Mini-Games Madness Volume #1: Hello World. Kind of a generic and excessively long title, but I gave it a shot. It normally sells for $4.99 in the Wii U eShop.

Mini-Games Madness Volume 1 title screen.The game consists of four mini-games which can be chosen from a glitchy, flashing menu screen that looks like it’s playing on a badly warped VHS tape from the 1980s. It has to be the worst menu screen I’ve ever seen. I’ll talk about each of the four mini-games separately:

Eels and Ladders

This is a board game for 1-2 players. If you’ve played Chutes and Ladders, you’ll know how this works. You and your opponent (human or computer) start out at the bottom of the screen and work your way up 100 numbered spaces; whoever reaches #100 first wins the game. By touching a tiny icon on the gamepad, you roll a die to see the number of spaces you move.

As the title suggests, there are eels and ladders on the board. If you land on a ladder, you will climb up the ladder–taking a shortcut. If you land on the mouth of an eel, you will slide down to the eel’s tail–taking you backward.

Eels and Snakes screenshot.For some reason, the game board is quite narrow–it only takes about one-third of the screen width. Why not make it wider and use the full TV or gamepad screen? It would be easier to see the details (not that there are many) and it would look better. But not many wise decisions were made in the design of this collection, as you’ll soon see.

Games of Eels and Ladders are simple and quick; they won’t take much more than two or three minutes to complete. The music isn’t bad, and you have the option to choose the background image of the board, but there’s not much fun to be had here. My rating: 2/10

Mini Farmer

This farming mini-game starts with an audio tutorial from a man with a stereotypical southern accent. You start by planting seeds with the A button. And then you wait for a tiny indicator (which isn’t very noticeable at first and resembles a shadow on the ground) to slowly enlarge and turn green. Press the A button while it’s green to water the seeds.

Another indicator will then slowly grow and turn green; it tells you when to harvest your crops. But you have to be quick, because you only have a few seconds to collect your veggies before they die!

Mini Farmer screenshot.The left control stick moves the camera around your farm–but it moves quickly and erratically. It’s extremely easy to overshoot your target. There are five types of vegetables you can grow, but it gets monotonous in a hurry. Watching that indicator grow and pressing “A” when it turns green is all the gameplay you get. This isn’t Harvest Moon where you can explore, participate in festivals, and talk to other characters: This game has none of that.

However, you can upgrade parts of your farm, including your storage sheds, water tower, windmills, and vehicles. Each upgrade will increase your production rate by a bit, and that allows you to grow crops slightly faster. Fully upgrading your farm will take 10+ hours of play time, so at least it does give you a goal to work towards–even if the journey there is mind-numbingly repetitive.

You can save your progress by using the green arrows to back out to the main menu. But I’ve noticed that not all of my money is there when I return! It may just be a few thousand dollars, so it won’t take more than a couple minutes to earn it back, but still…why?

If there’s a fee for saving your progress, well that’s just stupid. The in-game manual makes no mention of it, but the in-game manual is pathetic anyway and does a poor job at explaining anything. I figure the loss of money at startup is likely a glitch.

Some of the music in Mini Farmer is relaxing and enjoyable, and that’s the best thing I can say about it. The game itself is tedious and monotonous. I fully upgraded my farm only from a compulsive need to complete it before posting this review, but I did not enjoy the journey. My rating for Mini Farmer: 3/10

Copter

You control a helicopter as it flies through a cavern, avoiding walls and platforms. You use the left control stick or the A button to make the helicopter move up. It’s played just like Flappy Bird, really. But the graphics are so simplistic, barren, and drab that they actually make Flappy Bird look like an artistic masterpiece in comparison. Heck, most Atari 2600 games are more visually appealing! Even the font used for your score is tiny, narrow, and virtually unreadable.

Copter screenshot.Your score goes up the farther you go without crashing, and the speed gradually increases as well. As for the fun factor, it never gets off the ground. I’ve written a previous post about a good game in this style called Superflx DX: It’s a free, homebrew game for the Atari Jaguar no less, and it completely obliterates Copter in absolutely every way. Seriously.

Even in a compilation full of bad games, Copter is so horrible that it feels out of place. It never should have been included. In anything, anywhere, at any time. My rating: 1/10

Cave Run

This mini-game has you constantly running forward through a cave as you avoid obstacles, jump over gaps, and collect gems. Once you miss a jump and fall off the path, your game is over. Your score is based on how far you traveled and how many gems you collected.

Cave Run screenshot.This mode may keep you entertained for several minutes, making it one of the better mini-games in this collection. Of course that’s not saying much. It’s repetitive and it gets old quickly. But I made it a bit more enjoyable by purposely running through fire–just to see my character burn his butt.

Running through fire in Cave Run.My rating for Cave Run: 3/10.

Conclusion

To put it bluntly, this collection is awful. The mini-games feel like incomplete demos (especially Eels & Ladders and Copter). I’m sure there are some 6th graders out there that have done projects that were better than this. Honestly, I’m surprised that Nintendo even allows “games” this bad in their eShop. I do not recommend buying this game.

My overall rating: 2/10

One interesting thing I noticed on the Skunk Software website is their slogan: Stinking up the competition. Are they purposely publishing bad games? Are they trolling Nintendo? That slogan really makes me wonder.


Disclosure:  Skunk Software provided me with a free copy of this game. This fact has not affected my review in any way.